Code for the Vending Machine
Write the object-oriented code to implement the design of the vending machine problem.
We'll cover the following
We’ve reviewed different aspects of the vending machine problem and observed the attributes attached to the problem using various UML diagrams. Let us now explore the more practical side of things, where we will work on implementing the vending machine using multiple languages. This is usually the last step in an object-oriented design interview process.
We have chosen the following languages to write the skeleton code of the different classes present in the vending machine:
Java
C#
Python
C++
JavaScript
Vending machine classes
In this section, we will provide the skeleton code of the classes designed in the class diagram lesson.
Note: For simplicity, we are not defining getter and setter functions. The reader can assume that all class attributes are private and accessed through their respective public getter methods and modified only through their public method functions.
Enumerations
The following code provides the definition of the enumeration used in the vending machine system:
Note: JavaScript does not support enumerations, so we will be using the
Object.freeze()
method as an alternative that freezes an object and prevents further modifications.
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