The Three Fences
This lesson gives an overview of the acquire, release, and full fences used in C++ as memory barriers.
We'll cover the following
Typically, three kinds of fences are used: full fence, acquire fence and release fence. As a reminder, acquire is a load, and release is a store operation. What happens if I place one of the three memory barriers between the four combinations of load and store operations?
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Full fence: A full fence
std::atomic_thread_fence()
between two arbitrary operations prevents the reordering of these operations, but guarantees that it won’t hold for StoreLoad operations. Also, they can be reordered. -
Acquire fence: An acquire fence
std::atomic_thread_fence(std::memory_order_acquire)
prevents a read operation before an acquire fence from being reordered with a read or write operation after the acquire fence. -
Release fence: A release fence
std::atomic_thread_fence(std::memory_order_release)
prevents a read or write operation before a release fence from being reordered with a write operation after a release fence.
A lot of energy goes into accurately forming the definitions of the acquire and release fence and their consequences for lock-free programming. The subtle differences between the acquire-release semantic of atomic operations are especially challenging to understand. Before I get to that point, I will illustrate the definitions with graphics.
Which kind of operations can cross a memory barrier? Have a look at the following three graphics. If the arrow is crossed with a red bar, the fence prevents this type of operation.
Full fence
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