Introduction to Fast and Slow Pointers
Let’s go over the Fast and Slow Pointers pattern, its real-world applications, and some problems we can solve with it.
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About the pattern
Similar to the two pointers pattern, the fast and slow pointers pattern uses two pointers to traverse an iterable data structure, but at different speeds, often to identify cycles or find a specific target. The speeds of the pointers can be adjusted according to the problem statement. The two pointers pattern focuses on comparing data values, whereas the fast and slow pointers method is typically used to analyze the structure or properties of the data.
The key idea is that the pointers start at the same location and then start moving at different speeds. The slow pointer moves one step at a time, while the fast pointer moves by two steps. Due to the different speeds of the pointers, this pattern is also commonly known as the Hair and Tortoise algorithm, where the Hair is the fast pointer while Tortoise is the slow pointer. If a cycle exists, the two pointers will eventually meet during traversal. This approach enables the algorithm to detect specific properties within the data structure, such as cycles, midpoints, or intersections.
To visualize this, imagine two runners on a circular track starting at the same point. With different running speeds, the faster runner will eventually overtake the slower one, illustrating how this method works to detect cycles.
Here’s a simple demonstration of how the fast and slow pointers move along a data structure:
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